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Expack3

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A member registered Feb 01, 2019

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Wait, so how the heck do Jerry and Gidget's aide get into the real world? And why is Jerry a buck-toothed human? I (don't actually) NEED ANSWERS!!

You are a legend, my dear carrot. Take breaks as you need them, don't burn yourself out, and otherwise take care of yourself. I've found to first please others, I have to take care of myself - 'cuz otherwise my brain is mush and I'm little use to anyone. :D

Also, I can't wait to see all the different permutations of The Final Choice. Given how your previous works' endings have had the theme of "how well can you read people", I'll be interested to see how all the various choices combine. Certainly better than the "press one of 4 buttons" approach!

Reading this made me think more about how Ending 2...ends. As Genzou does the deed, the question arises: for whom does he weep? Iggy, for having to deny and demean his one true love? Orlam, for whom he shockingly feels sorry for? Both?

...just good writing and imagery throughout, but man that little detail is amazing.

Dang, you took the words out of my mouth! I don't mind, though - it's too good a game for that. :P

[SPOILERS AHEAD]

Anyways, here's how to get all three endings:

Ending 1: Be as uncooperative as possible. Defend Iggy, choose the snarky answers which are at Orlam's expense, etc. Seal your fate with an uninterrupted "fuck you" rant to Orlam.

Ending 2: Mix up your responses between submissive and self-deprecating as well as being uncooperative. DO NOT rant at Orlam if given the opportunity.

Ending 3: Be the sub to Orlam's dom. Capitulate to Orlam at every available opportunity, and be sure to snark at your own expense, never Orlam's. (This ending prevents you from ranting at Orlam.)

Bite-sized Our Wonderland story as the VN equivalent of code golf. What's not to love? Really like the simple premise of "how get introvert ace boi into me". Have yet to get said ace boi to say "hi" in person, but I still love this little peek into their lives and personalities.

I feel like there's more to write, but this is my first O2A2 game of any kind, so I'm out of my depth here. I'm used to game jam games having lots of content and/or depth despite a time and/or theme limitation, not the mandatory minimalism of "you can only use one of any asset" of a O2A2 jam.

Man, this was an amazing first part. Just too much to write about. Though I will do my best to note the parts I liked and disliked the most.

I really liked how Cecil ends up being contrasted between Iggy in that Cecil is the better friend to Gidget than Iggy is, his selflessness contrasted against Iggy's selfishness...even though he's slowly coming to terms with that. The attention to detail in the writing, like how pre-revelation (as in "before their final confrontation with Cecil") Gidget described instructing the Iggy dolls as "programming" them instead of, say, "commanding" them. The "we're not doing 'lethal vs. non-lethal' choices again, you sadist" joke made me laugh hard :D . I also like how you took the animation lessons you learned from Our Fantastic Wonderland and applied them here - the novel has never looked so animated.

Speaking of which, shame no-one seems to remember the events of Our Fantastic Wonderland. Having Orlam, now surely fully-aware of Wonderland's abilities, take his revenge on Jerry for, just one loop, taking over his self-made role of King of Wonderland would be F U N. In an Orlam kind of way. That and Hunar revealing he and Bucks used to play D&D together would've clicked more with Iggy, being like, "Oh, so that's why one of the loops had Wonderland become a D&D session," and in hindsight, making Our Fantastic Wonderland akin to a standalone Bucks arc.

Speaking of Orlam, darn you, crispy critter! You made me think, at first, Orlam had something to do with Gidget's out-of-character acting being a result of his interference rather than something self-inflicted, what with her (that's what I'm pronoun-ing pre-revelation Gidget so as not to confuse myself) mannerisms, way of speaking, and the choice of music being suspiciously similar to the choices used for Orlam's.

On a minor note, it's a shame there weren't more sound effects in parts. Though I do understand that the (likely) very tight budget regarding third-party asset licensing for the assets you can't get for free likely is a factor there.

Finally, given the intro narration to this arc, I can't help but wonder if there'll be a choice to make at the end: chop down the tree because we humans are inherently flawed, and the poor tree needs to be put out of its misery, or have Bucks surrender the baby to the tree, no blood sacrifice needed, so 1) the baby can be raised by a better parent (sorry, Bucks :( ), and 2) so it can heal and maybe figure out how to live in a world of flawed, guilty, and impure humans?

Looking forward to the conclusion!!!

I look forward to the madness. >:)

Believe it or not, I had neither played nor commented on Limbo Line until you brought it up. Well, now I have, and it is everything I'd hoped it'd be! Left a lengthy comment on that game's page, too. :D

OK, so whoever isn't the dev and is reading this: HERE BE SPOILERS.


Wow, this is excellent! Unless you look very closely (or look at itch.io's handy sidebar of links), you'd be hard-pressed to say this was made in one month - or even for a game jam! The characters, the lore, the puzzles...oh, it's so good! I love how the admins of Limbo are basically Great Old Ones, that Loki, upon his (their?) timely demise, got locked into a particular form, dumped into manager detail for all eternity, and foisted with a decidedly-uninspired pseudonym, the janitor is better at sucking up compliments than actual garbage, and the resident symbiote is not an ice queen by choice, but rather because literally having multiple persons inside a single host body means displaying emotion is chaotic and decidedly undemocratic (they can't all be Dax from Star Trek, I suppose :P ).

The side puzzles and content on the PC and the phone truly elevate this game beyond a typical VN, making it closer to something like Snatcher (the good parts). And the micro-ARG/unfiction puzzle was clever as well...though I will say the password was difficult to understand once translated, even when slowing down the tempo and upping the volume. Thank goodness I got close enough Google auto-corrected my answer to the real one!

Anyways, love the MC's reaction to Deadly Desires' "funeral package". Honestly, I would've loved for that number and its choices to lead to a number of comedic bad ends, whether it be from being damned for having a private orgy with Romeo during probation or the MC being completely insane and accepting the "funeral package".

My two complaints are nitpicks, especially given this was done within the timeframe of a one-month game jam: I wish there was even more and more fleshed-out content, and the male voice actor for Loki has worse line delivery than the female voice actress. In fact, it sounded like the latter was doing a bad impression of the former.

Lastly, my one actual critisism, which was to let Loki speak as they preferred instead of sticking to one type of voice - I mean, the player got assaulted by an energy demon and introduced to Limbo by a robot-headed being of some kind, so hearing a voicechanger's natural voice couldn't possibly be weirder than that - but having gotten all the endings and artwork, I see now that would ruin the revelation the player can come to in that "Kiol" is really Loki.

This VN strikes me - in the best of ways - a shorter, lower-key, and more intimate version of the obscure PC-98 VN Mirrors. The deliberate limitation of on-screen colors is masterfully used to help convey the story's ever-foreboding tone, as well as provide the sharpest photorealistic images at 640x480 I've ever seen in a modern RPG Maker game. The dialogue pacing is excellent, not to mention acts as a sort of silent voice acting by stopping, starting, and varying speed like voiced dialogue would. The characters are well-written. Overall, fantastic!!

While I do have some nitpicks, like the "Fast" option speeding up all dialogue, unread or not, I suspect it's merely due to the third-party plugin chosen and not a willing choice by the author.

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Playing this right after Dawn of the Damned really showcased to me how much better your writing is than the material being adapted here! I mean, I will not deny the voice acting, art, and use of environmental audio cues is excellent - considering that all this was done in less than a month. But I feel even the writing exclusive to the VN outshines the rest of the adapted material. I guess that's just me watching a lot of Twilight Zone and other such anthology series.

But yeah! All things considered, you did great adapting what was given. I honestly wish that the adapted material was used as inspiration for an original story - now that would've been amazing.

A wonderful adult fairy tale of obsession and greed. The graphics are wonderful, the music is quite suited, the voice acting is quite good for something likely done in less than a day, the writing is so good, and the interactive bits are a nice touch. I also appreciate the nice touch of character expressions changing based on the dialogue.

A very fun little fantasy VN with some unexpectedly-clever navigation puzzles thrown in. I would say the ending is abrupt, but given the game's page explicitly states this a prologue to a much bigger story, the abruptness is apt for its purpose.

The game doesn't feel like something made in a month - it feels like a professionally-made product! The art, writing, music...it all has a level of polish I would never expect out of a game jam game. Bravo!!

A Lovecraftian story, I feel, which actually was hindered by the game jam time limit. The story feels rushed at the end, story details feel like they're missing meat, so to speak, and the puzzles, especially the final one, are clunky and, at worst, unclear. However, the art style is lovely, and the writing is excellent. 

As an aside unrelated to my review, I do wish Ren'Py had better shader support as some of the scenes, such as those where the brightness is cranked up, could really benefit from bloom to emphasize their brightness.

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It frustrates me so that I can't get into the usual details I would in my comments on a Carrot Patch Games production, especially since I don't want to spoil things for newcomers and cause people to pre-judge the game for the game jam. It frustrates me because this really good. Not only is this a standalone story set in Carrot's Our Wonderland universe, but it also directly connects to the events of that VN as well! (Kinda like the demo for the wonderful horror game Mothered, but...well, without spoilers, not quite.) Excellent writing, fantastic cast chemistry, wonderful animations, and a very nice twist towards the end.

Also, I know you're hiding it, Carrot. The game raters know what I mean. DON'T MAKE US SUMMON JERRY!!!!!

As someone not very familiar with the Commodore 64 and Commodore Plus/4 microcomputers, what are the differences between the two versions of the game?

Meme I didn't have time to include: https://imgur.com/a/BrGoGGY

Wow...this has got the be the most personal feeling of the arcs. Like, my carrot, my fellow human: take a break after this. It feels like this time, you are not exaggerating the pain this arc put you under, and I want you to be healthy and, most importantly, alive.

I say all of that knowing you're probably doing all of that already. But still, just felt it needed to be said.

OK, personal note aside...

THIS ARC WAS AMAZING AND I AM SOOOOOOOOOOOO HAPPY AND PROUD YOU HAD THE COURAGE TO PUT IT TOGETHER.

When someone tells me, "I don't feel comfortable with sex," I feel like I can honestly respond, "I get it," after experiencing this chapter. If one isn't comfortable and is just thrown into it or forced to do it, whether by themself or by others, it is deeply horrifying and not something I would ever wish upon even my worst enemy.

Like, I feel like this is the benchmark for "artfully and tastefully-put-together morality play regarding why sex is a choice"  - and it makes me sad knowing most people will never see it just because of how obscure it is.

I could go into how Cecil is the opposite of Gidget's mother, in that when he says, "This isn't you," it's because he truly cares for Gidget and wants what's truly best for her. I could go into the sheer perfection of the audio and visual choices. I could lament in length how Gidget, so obsessed with fulfilling her mother's selfish wishes, failed to realize Gidget gave her the man she actually wanted. But the arc speaks for itself.

Like, the only criticism I have is the blood and gore lack the visceralness of the previous chapters. It sounds strange to say, but I've found you know how to execute such things in an artful way. It's gross, but it's appropriate. Yet given the subject matter, and given just how personal this arc clearly was for you, Carrot, I don't mind it at all - in fact, I feel a bit like a masochist just for mentioning it.

Also, looking forward to The Arc Where Everyone Else Joins Orlam in Remembering, And In Which Orlam Tries to Become Destiny (God).

This is going to show my nerdiness, but judging from the default application icon for the game demo, I'm assuming you're using GameMaker? If so, it handily includes a function which tells you exactly what OS the game is running on.

Otherwise, I'm gonna have to go with a generic suggestion and say the Windows SDK does include a way to detect what OS version the game is being run under, which works as far back as Windows XP and as current as Windows 10 and beyond (at least according to the most current documentation I can find).

Hope that helps!

Just wanted to report that, under Windows 11, the game crashes once the player attempts to leave the first character's house. The issue seems to be due to the game defaulting to using DirectSound instead of XAudio. While the game, thankfully, has an external configuration file which can be modified to change this and fix the issue, given the lowest OS the game supports is Windows 7, I feel XAudio should be made the game's default audio driver. All supported Windows OSes natively support XAudio, and using it will prevent future issues stemming from sound drivers - if not Windows support - slowly removing or screwing up support for DirectSound features and functionality.

Very nice demo! Quite a lot of game compared to what demos normally give these days.

I love the game's environmental storytelling! A small, connected community in Sweden(?), the world from the Stargate movie - which I appreciate the kids having no idea about given the film first released in 1994, 5 years after the game starts - looking to have been studied by humans, only to have been attacked, the reality-linking apartment complex which feels straight out of Control, and the torn-apart town after the apocalypse.

The writing is also quite good. Nails the feeling of kids grown up on material far above their age range.

My main complaint is a lack of polish. Houses you've already trick-or-treat'd at don't let you interact on their doors again so the player can be reminded they've already been there, the abandoned military base well off the beaten path in the first area doesn't have the characters comment on it, areas feel emptier than they should (i.e. the ruined town should have more things to look at, read, etc.), the kids have no comments on repeated dialogue once they return from Stargate World (i.e. after the big kids inviting the kids to see their fireworks, there's no confused conversation where the kids think the fireworks have already been set up), and so on. Just a lot of little things like that which add up.

There's also some areas which feel big enough, but would really benefit from the kids being able to run - especially when backtracking or searching for the next thing.

As for hinting at the safe puzzle's solution, there could be a note, a diary entry, something which gives the perfect, succinct hint you gave to another player: the safe's combination is something stupid. And if the player keeps guessing the combination incorrectly, that can trigger a conversation where one of the kids suggests trying the actual solution, with the others being incredulous because what adult would use such an obvious password?

All said, for what is probably an alpha, this was fantastic. I can't wait to see where this goes next!

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Ah, I see. Glad to hear the low-down on Gidget. Sorry for making you make the kinda-sorta open secret official. I just wanted to express my concerns is all.

(Also, I swear my "I just want Gidget to be Gidget" statement wasn't meant to be prophetic or anything. :D )

EDIT: Removed spoilers. To those who think they saw spoilers: you didn't see anything.

On a lighter note - make some merch out of these characters for God's sake! The world needs an Orlam keychain where his rattail is the chain. The world needs chibi stickers of the cast. MAKE SOMEONE INTO A MARKETABLE PLUSHIE YOU BRAVE, BRAVE CONTENT CREATOR!!

(2 edits)

Just wanted to say that if Gidget turns out to be trans, as seems to be the leadup to Act 4, I just have to bring up a concern: does Gidget genuinely find she prefers being a woman rather than a man, or is it strictly because of Iggy? I can see the possibility of her transitioning before she actually gets canonically-gendered by the game, but right now, it seems like she just transitioned because Iggy had a very ill-considered outburst at her in which he tells her to "be more girly" and didn't try to apologize for it.

If "I only transitioned because of you, Iggy" turns out to be Gidget's sole reason for transitioning, that brings some rather uncomfortable implications should she stay a woman after the plot fully concludes. I can easily see a situation where she finds some reason for staying transitioned despite getting over Iggy (as much as she can) cheapening things because...well, it's like if someone sawed off one of their legs only because they thought it would make their love interest love them back, only to discover it didn't, but decide to not even consider getting an artificial leg because it was always wrong for them to have that leg. Unless the person is unable or unwilling to shake off the thing which made them think sawing off a leg for no good reason was a good idea in the first place, which is a perfectly-understandable reason (people aren't Vulkans, after all!), it feels like a cop-out narratively. Like, this is somehow the way it should be, even though the change wasn't made because the person didn't think they should have the leg.

I know my example comes off as strange, but it was the best analogue I could think of. I apologize if it or my comment comes off as crude, bigoted, or some other thing. If so, I apologize as it comes from a place of ignorance on LGBT matters - honestly, the best source on LGBT culture I've found comes from this game! I just want Gidget to be Gidget, whether that's as a trans woman, a gay man, or some other part of the spectrum.

EDIT: Ugh, it's so hard to get my feelings on this across. Made some edits to try and clarify my thinking, however it may be perceived.

Dang it, I called Genzou "Orlam" when asking about a possibility in Act 4. How did I get those two polar opposites mixed up?! Thank God for the edit button.

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After playing this arc, I have a sudden desire to see Iggy and Orlam cosplay as The Postal Dude and Champ, respectively.

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Firstly, for anyone who isn't Carrot or hasn't played Arc 3 yet, UNMARKED SPOILERS AHEAD.

...are they gone yet? Good.

Wow. I did not peg Orlam as a hedonist and suicidal but...here we are in Arc 3, also also known as the GET FUCKED, MY SO-CALLED FRIENDS, I'MMA LITERRALY EAT YOUR ASSES WITH MY REAL BEST FRIEND ORLAM arc.

...I do find the madness montage at the end darkly sweet. Orlam and Iggy become best buds, being the two people on the face of the Earth who actually understand and respect each other - like, I get the sense from their bed scene together that Iggy is the only exception to Orlam's sexcapades (unless Iggy actually wants to be) - and how Iggy goes hardcore gaming during Orlam's orgy sessions...while both are in the same room.

...and Orlam once again shows he's the only one who seems to know what's going on, as his little bathtub experiment finally lets him 'figure out' Iggy as Orlam wanted to do in Arc 2.

There there's all the peeks into his home life, how either the death of his father or Genzou's rejection of his advances were the straw which broke the camel's back and started his descent into depression and eventual depravity, and the fact he can be just as manipulative in the real world as he is in Wonderland, likely inherited from his father's own behavior, is just...

...a lot to take in.

The reveal that Wonderland amplifies any desires which aren't innocent, which would explain why Genzou and, in the first two arcs, Iggy are largely unaffected by the madness which has beset the rest of their friends, is a nice one.

Also, love how Orlam's wish falls apart the moment he meets the forest warden Bixby. Too clever by half, he forgets he can only get everything he wants if he has power - and in Bixby's domain, she has the power.

I could go on and on about all the little details I love, but then this would just be me rambling and hitting the comment length limit. :D

Also...is Gidget going to do some uninterrupted R in Arc 4? And will Genzou be the target since "fuck Genzou, that asshole" seems to be a newly-added minor theme to the story?... *gulps in terror* [insert scared emoji here]

TL;DR: Orlam's Wild Ride did not disappoint. Can't wait for Orlam's Final Form in Arc 5....

Oh, and two more things: when the final ending is reached, it would be nice to have a multiple-choice ending (with save warning, of course)...though I get the feeling the obvious choice of wishing Wonderland never existed would just cause the inciting incident to play out in a similar, though depressingly-mundane manner.

Also, since it's clearly possible to track the player's progress through the story, it would be nice to have an arc selection screen so I can replay my favorite arcs and find all the dead ends I missed. As quick as the skip function makes it, it would still be nice to just jump to an arc I've completed instead of having to start a brand-new game or remember to make saves at the beginning of arcs.

He's sexy and he'll eat you and he's a horribly-broken man! Orlam's Wild Ride is Coming Soon TM and you can't stop the carrot!

RIP AND TEAR, IGGY, UNTIL WONDERLAND IS YOURS.

Seriously, though: take care of yourself, Carrot! It's worth it.

That last one looks like Orlam is posing for one of those "Hot Babes In Your Area!" 90's ads. Heck, I even made an animated GIF for the concept - 800x600 (technically skinnier because of some transparency usage on the side), optimized for those who didn't have a fancy 55.6K modem back in the day, and replacing the rainbow colors with the character-appropriate ones (I hope).

Enjoy: https://imgur.com/a/rRGjZxI

My review of Arc 2 - unmarked spoilers below!

Dang, the writing got kicked up a notch since the last time! It's like the author is getting more comfortable with the characters.

The new graphics and CGs turned out great. There's so much more emotion packed into every frame. My favorite is Orlam's torturer CG - whoever said revenge is a dish best served cold has never seen the face and body language of a man driven mad from never-ending abuse.

I really love the juxtaposition between Gidget's 'love' for Iggy and Genzou's love. Gidget is so utterly, sexually obsessed with Iggy, she's turned herself into an object which she wrongly believes will get him to reciprocate. Heck, when he doesn't, she turns him into an object, believing that if he's forced to be as she is, his inexplicable (to her) unwillingness to 'love' her will be 'fixed'.

Genzou, however, loves Iggy for who he is. He knows that, in the event they do somehow get together, there will be no traditional intamacy, and he owns it. In a fantastic mirroring of Gidget's scene with Iggy, when Genzou kisses Iggy like Genzou has probably been dreaming of since high school, he quickly realizes what's wrong with his action, pulls back, and apologizes, leading to openness from both of them and an intimate moment which Iggy is comfortable with. Iggy. The ace in the room who's never gotten around to sorting out his feelings on sexuality.

I really love the number of clever, "this won't do what you think it'll do" choices in this arc - especially the ones which require you to have paid attention the first time 'round. Like how saying something which is very probably going to trigger Orlam is not how one stays alive when your life is in his hands, and he hasn't yet decided to prepare you for dinner. Though I love the exchange between Genzou and Orlam in that bad end - Orlam makes it as plain as day why he hates Genzou's guts, but even then, Genzou sees nothing wrong with it, dismissing it as "stuff kids do", while ignoring all he's put Orlam through as an adult. It just. Doesn't. Register with Genzou.

And before I forget, special shoutout for Wonderland Orlam's writing - the man has clearly been paying attention to the old books he's been reading in his spare time in the real world, and his torture tactics are frighteningly-good. And worse yet, it's only the second iteration of the time loop and he already knows things are repeating. He might even be manipulating things already via giving Gidget certain ideas about Iggy. I mean, how else could he have known how things played out at her tavern?

My one criticism is on the attempt at "dissonant serenity" in the music (i.e. peppy music playing over something horrifically-violent). Before I get into it, I want to acknowledge the fact the game likely is a low-budget affair - with cost savings greatly helped by the author being artist (a fantastic one IMHO), programmer, and writer - so there is an equally-likely chance there wasn't enough money to license or commission what the author wanted to put into the game, and not just in the areas I'm going to criticize. One can only work within their means. 

Getting into my criticism proper now, the music for the arc's ending cinematic isn't a half-bad pick, but it doesn't feel like the piece is well-synced with proceedings. It's a minor criticism, I will admit. However, the choice of a J-Pop-esque track for when Gidget summons her fans to aid in her objectification of Iggy just feels *wrong*. Like, it doesn't fit with Gidget's theme music, nor does it fit with the music for her town or her tavern. I definitely wouldn't say to go classical like the arc ending cinematic, but maybe find something from the time period or an era-adjacent contemporary song (if that makes any sense)?

Overall, a definite improvement over Arc 1. Can't wait for Orlam's Wild Ride, aka Arc 3. It's the one torturous ride that I won't want to get off - I want to see where Orlam goes, both however-loosely-hinged he actually is in reality and how utterly-unhinged and unchained he gets when in Wonderland for the third time (assuming arcs won't already start interacting with each other based on order played by that point).

Oh, and on a completely separate note, given Iggy is the main way the player experiences and interacts with the world of Our Wonderland, I feel like the more spread-out look of the new game cover, while it does convey the basic ideas behind the characters, doesn't quite fit the game. Despite the book seeming, at the point, like it isn't some Lovecraftian tome like the Necronomicon, I feel like some of the art produced for official Lovecraft video games might provide a good basis for a better cover:

https://www.mobygames.com/images/covers/l/195-call-of-cthulhu-shadow-of-the-comet-dos-front-cover.jpg

https://www.mobygames.com/images/covers/l/26896-prisoner-of-ice-dos-front-cover.jpg

Like, and this is my non-artist, fickle brain kicking into overdrive, I can easily see Iggy with the Book in the center, and the rest of the cast surrounding him, like they come from the Book. For those who've played the game, they'll know the not-Iggy characters don't actually come from the Book, but are, should they so desire, enabled by it. (And yes, I didn't forget the post mentioning Iggy's choice in friends to hang out with will influence his desires. ;) )

Looking forward to Chapter 2 in terms of gameplay and expansion of the story. Though given the hints towards Chapter 5, both intentional and unintentional (seriously, dev, check your published RenPy assets - spoilers be there!), really looking forward to what seemingly is shaping up to be "The One Where Everyone Remembers the Time Loops" and Orlam's depravity and control-freakishness being driven to their logical extremes.

Freaking amazing game! Can't wait for the next arc to be implemented. Really digging the framework of an adult fairy tale and the idea and consequences of said tale intersecting with what's supposed to be a children's fairy tale...or at least the setting for one.

I don't often use itch.io's optional review functionality when rating games, but I felt I needed to so I could get all my thoughts out without spoiling anything to those who haven't played the game.

Also, got an error when choosing the "Last Choice" option upon failing the last (second-to-last?) choice made while sailing:

While running game code:
  File "game/7_thekiddiekruise.rpy", line 607, in <module>
NameError: name 'look1' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "7_thekiddiekruise.rpyc", line 607, in script
  File "renpy/ast.py", line 1852, in execute
    if renpy.python.py_eval(condition):
  File "renpy/python.py", line 2249, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2242, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/7_thekiddiekruise.rpy", line 607, in <module>
NameError: name 'look1' is not defined
Windows-10-10.0.22000
Ren'Py 7.4.4.1439
Our Wonderland 1.0
Tue Dec  7 10:49:57 2021

Wow, this game is amazing! First the twist, then the game seeming to get all Doki Doki Literature Club, only for it to thankfully not go that route and do its own thing! Very well done!!

--Spoilers!--

For those who want to know how to get Ending #3/the secret ending, when you get to the one place in the game where you're presented with a choice, say no. DO NOT SAY YES. Otherwise, you'll have to reset your progress. Thankfully, once you get the secret ending, you can proceed as normal and get the rest of the endings.